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Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Spells Power Seal

Power Seal[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
1,500 0 0 2,600 3,800 0 0 1,500 1,500 3,800 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 73 Steel 40
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 80
Mana 20 Jewel 16
Silver Steel 2
Gauntlets Bloodlust Gauntlets 1
N/A 0
N/A 0
7 Time Decreased -25%
Iron 511 Steel 280
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 560
Mana 140 Jewel 112
Silver Steel 14
Gauntlets Bloodlust Gauntlets 7
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 73 Steel 40
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 80
Mana 20 Jewel 16
Silver Steel 2
Gauntlets Bloodlust Gauntlets 1
N/A 0
N/A 0
7 Efficiency Increased: -15 Iron
Iron 511 Steel 280
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 560
Mana 140 Jewel 112
Silver Steel 14
Gauntlets Bloodlust Gauntlets 7
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 58 Steel 40
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 80
Mana 20 Jewel 16
Silver Steel 2
Gauntlets Bloodlust Gauntlets 1
N/A 0
N/A 0
10 Efficiency Increased: -1 Silver Steel
Iron 580 Steel 400
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 800
Mana 200 Jewel 160
Silver Steel 20
Gauntlets Bloodlust Gauntlets 10
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 58 Steel 40
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 80
Mana 20 Jewel 16
Silver Steel 1
Gauntlets Bloodlust Gauntlets 1
N/A 0
N/A 0
18 Blueprint Unlocked: Gloom Totem
Iron 1,044 Steel 720
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 1,440
Mana 360 Jewel 288
Silver Steel 18
Gauntlets Bloodlust Gauntlets 18
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 58 Steel 40
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 80
Mana 20 Jewel 16
Silver Steel 1
Gauntlets Bloodlust Gauntlets 1
N/A 0
N/A 0
28 Price Increase +25%
Iron 1,624 Steel 1,120
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 2,240
Mana 560 Jewel 448
Silver Steel 28
Gauntlets Bloodlust Gauntlets 28
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 4,270 Steel 2,800
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 5,600
Mana 1,400 Jewel 1,120


Total components needed to fully master the item:
Silver Steel 94 Gauntlets Bloodlust Gauntlets 70


Used In[]

Pre-Craft For:
Recipe Quality Amount
Arcane Sandals Good Quality 1
Guardian Seal Flawless Quality 1
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 88,200s / 1,470m Time Rating 66,150s / 1,103m Time Rating
50 17,640s / 294m Time Rating 13,230s / 221m Time Rating
100 8,820s / 147m Time Rating 6,615s / 110m Time Rating
500 1,764s / 29m Time Rating 1,323s / 22m Time Rating
1,000 882s / 15m Time Rating 662s / 11m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 303,750Coin 405,000Coin 506,250Coin 379,688Coin 506,250Coin 632,813Coin
Good Quality 379,688Coin 506,250Coin 632,813Coin 474,609Coin 632,813Coin 791,016Coin
Coin 607,500Coin 810,000Coin 1,012,500Coin 759,375Coin 1,012,500Coin 1,265,625Coin
Flawless Quality 911,250Coin 1,215,000Coin 1,518,750Coin 1,139,063Coin 1,518,750Coin 1,898,438Coin
Epic Quality 1,518,750Coin 2,025,000Coin 2,531,250Coin 1,898,438Coin 2,531,250Coin 3,164,063Coin
Legendary Quality 3,037,500Coin 4,050,000Coin 5,062,500Coin 3,796,875Coin 5,062,500Coin 6,328,125Coin
Mythical Quality 7,593,750Coin 10,125,000Coin 12,656,250Coin 9,492,188Coin 12,656,250Coin 15,820,313Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
108,102 Xp Rating 135,128 Xp Rating 216,204 Xp Rating 324,306 Xp Rating 540,510 Xp Rating 1,081,020 Xp Rating 2,702,550 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+850 Power Rating +935 Power Rating +1,020 Power Rating +1,105 Power Rating +1,275 Power Rating +1,700 Power Rating +4,250 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
67 Gems 110 Gems 164 Gems 273 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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