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Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Staves Forest Wand

Forest Wand[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 140 0 0 120 0 0 120 0 140 0


Stages of Construction[]

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 40 Hardwood 8
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Moon Shard 1

Druidic Rod

1
N/A 0
N/A 0
6 Efficiency Increased: -8 Wood
Iron 0 Steel 0
Wood 240 Hardwood 48
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Moon Shard 6

Druidic Rod

6
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 32 Hardwood 8
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Moon Shard 1

Druidic Rod

1
N/A 0
N/A 0
6 Price Increase +25%
Iron 0 Steel 0
Wood 192 Hardwood 48
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Moon Shard 6

Druidic Rod

6
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 32 Hardwood 8
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Moon Shard 1

Druidic Rod

1
N/A 0
N/A 0
8 Blueprint Unlocked: Fire Rod
Iron 0 Steel 0
Wood 256 Hardwood 64
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Moon Shard 8

Druidic Rod

8
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 32 Hardwood 8
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Moon Shard 1

Druidic Rod

1
N/A 0
N/A 0
10 Time Decreased -25%
Iron 0 Steel 0
Wood 320 Hardwood 80
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Moon Shard 10

Druidic Rod

10
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 32 Hardwood 8
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Moon Shard 1

Druidic Rod

1
N/A 0
N/A 0
20 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 640 Hardwood 160
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Moon Shard 20

Druidic Rod

20
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 1,648 Hardwood 400
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Moon Shard 50

Druidic Rod

50


Used In[]

Pre-Craft For:
Recipe Quality Amount
Ice Staff Coin 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 3,120s / 52m Time Rating 2,340s / 39m Time Rating
50 624s / 10m Time Rating 468s / 8m Time Rating
100 312s / 5m Time Rating 234s / 4m Time Rating
500 62s / 1m Time Rating 47s / 1m Time Rating
1,000 31s / 1m Time Rating 23s / 0m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 2,963Coin 3,950Coin 4,938Coin 3,703Coin 4,938Coin 6,172Coin
Good Quality 3,703Coin 4,938Coin 6,172Coin 4,629Coin 6,172Coin 7,715Coin
Coin 5,925Coin 7,900Coin 9,875Coin 7,406Coin 9,875Coin 12,344Coin
Flawless Quality 8,888Coin 11,850Coin 14,813Coin 11,109Coin 14,813Coin 18,516Coin
Epic Quality 14,813Coin 19,750Coin 24,688Coin 18,516Coin 24,688Coin 30,859Coin
Legendary Quality 29,625Coin 39,500Coin 49,375Coin 37,031Coin 49,375Coin 61,719Coin
Mythical Quality 74,063Coin 98,750Coin 123,438Coin 92,578Coin 123,438Coin 154,297Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
812 Xp Rating 1,015 Xp Rating 1,624 Xp Rating 2,436 Xp Rating 4,060 Xp Rating 8,120 Xp Rating 20,300 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+300 Power Rating +330 Power Rating +360 Power Rating +390 Power Rating +450 Power Rating +600 Power Rating +1,500 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
11 Gems 18 Gems 27 Gems 45 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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