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C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Staves Muted Caster

Muted Caster[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 48 0 0 0 0 0 38 0 0 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 21 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Walking Stick

3
N/A 0
4 Price Increase +25%
Iron 0 Steel 0
Wood 84 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Walking Stick

12
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 21 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Walking Stick

3
N/A 0
8 Blueprint Unlocked: Healing Rod
Iron 0 Steel 0
Wood 84 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Walking Stick

12
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 21 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Walking Stick

3
N/A 0
14 Efficiency Increased: -4 Wood
Iron 0 Steel 0
Wood 126 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Walking Stick

18
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 17 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Walking Stick

3
N/A 0
24 Efficiency Increased: -1 Walking Stick
Iron 0 Steel 0
Wood 170 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Walking Stick

30
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 0 Steel 0
Wood 17 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Walking Stick

2
N/A 0
40 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 272 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Walking Stick

32
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 56 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:

Good Walking Stick

24 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
Whispering Wand Normal Quality 3
Pharaoh Crook Flawless Quality 4
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 0 1s 1s 1s 1s 1s 1s
Woodworking 48 4m48s 58s 29s 14s 6s 3s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy 0 1s 1s 1s 1s 1s 1s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 0 1s 1s 1s 1s 1s 1s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 38 3m48s 46s 23s 11s 5s 2s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 0 1s 1s 1s 1s 1s 1s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePieceTime: 8m36s 1m43s 52s 26s 10s 5s
TimePiece-25PercentTime: 6m27s 1m17s 39s 19s 8s 5s


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 724Coin 965Coin 1,206Coin 905Coin 1,206Coin 1,508Coin
Good Quality 905Coin 1,206Coin 1,508Coin 1,131Coin 1,508Coin 1,885Coin
Coin 1,448Coin 1,930Coin 2,413Coin 1,809Coin 2,413Coin 3,016Coin
Flawless Quality 2,171Coin 2,895Coin 3,619Coin 2,714Coin 3,619Coin 4,523Coin
Epic Quality 3,619Coin 4,825Coin 6,031Coin 4,523Coin 6,031Coin 7,539Coin
Legendary Quality 7,238Coin 9,650Coin 12,063Coin 9,047Coin 12,063Coin 15,078Coin
Mythical Quality 18,094Coin 24,125Coin 30,156Coin 22,617Coin 30,156Coin 37,695Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
200 Xp Rating 250 Xp Rating 400 Xp Rating 600 Xp Rating 1,000 Xp Rating 2,000 Xp Rating 5,000 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+170 Power Rating +187 Power Rating +204 Power Rating +221 Power Rating +255 Power Rating +340 Power Rating +850 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
7 Gems 11 Gems 17 Gems 29 Gems


Level 8 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

2m15s Time Rating 5m21s Time Rating 8m53s Time Rating 12m44s Time Rating 16m49s Time Rating 21m8s Time Rating

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