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Swords Slashing Tiger

Slashing Tiger[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
3,600 0 0 0 1,400 3,600 0 0 0 1,400 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 185 Steel 105
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 30 Jewel 0

Great Sabre

1
Dark Energy 2
6 Time Decreased -25%
Iron 1,110 Steel 630
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 180 Jewel 0

Great Sabre

6
Dark Energy 12


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 185 Steel 105
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 30 Jewel 0

Great Sabre

1
Dark Energy 2
12 Efficiency Increased: -21 Steel
Iron 1,110 Steel 630
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 180 Jewel 0

Great Sabre

6
Dark Energy 12


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 185 Steel 84
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 30 Jewel 0

Great Sabre

1
Dark Energy 2
22 Efficiency Increased: -1 Dark Energy
Iron 1,850 Steel 840
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 300 Jewel 0

Great Sabre

10
Dark Energy 20


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 185 Steel 84
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 30 Jewel 0

Great Sabre

1
Dark Energy 1
38 Blueprint Unlocked: Excalibur
Iron 2,960 Steel 1,344
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 480 Jewel 0

Great Sabre

16
Dark Energy 16


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 185 Steel 84
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 30 Jewel 0

Great Sabre

1
Dark Energy 1
60 Price Increase +25%
Iron 4,070 Steel 1,848
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 660 Jewel 0

Great Sabre

22
Dark Energy 22


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 11,100 Steel 5,292
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 1,800 Jewel 0


Total components needed to fully master the item:

Great Sabre

60 Dark Energy 82


Used In[]

Pre-Craft For:
Recipe Quality Amount
Frostfire Blade Flawless Quality 2
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 3600 6h 1h12m 36m 18m 7m12s 3m36s
Woodworking 0 1s 1s 1s 1s 1s 1s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy 0 1s 1s 1s 1s 1s 1s
Magic 1400 2h20m 28m 14m 7m 2m48s 1m24s
Weaponcrafting 3600 6h 1h12m 36m 18m 7m12s 3m36s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 0 1s 1s 1s 1s 1s 1s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 1400 2h20m 28m 14m 7m 2m48s 1m24s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePieceTime: 16h40m 3h20m 1h40m 50m 20m 10m
TimePiece-25PercentTime: 12h30m 2h30m 1h15m 37m30s 15m 7m30s


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 157,500Coin 210,000Coin 262,500Coin 196,875Coin 262,500Coin 328,125Coin
Good Quality 196,875Coin 262,500Coin 328,125Coin 246,094Coin 328,125Coin 410,156Coin
Coin 315,000Coin 420,000Coin 525,000Coin 393,750Coin 525,000Coin 656,250Coin
Flawless Quality 472,500Coin 630,000Coin 787,500Coin 590,625Coin 787,500Coin 984,375Coin
Epic Quality 787,500Coin 1,050,000Coin 1,312,500Coin 984,375Coin 1,312,500Coin 1,640,625Coin
Legendary Quality 1,575,000Coin 2,100,000Coin 2,625,000Coin 1,968,750Coin 2,625,000Coin 3,281,250Coin
Mythical Quality 3,937,500Coin 5,250,000Coin 6,562,500Coin 4,921,875Coin 6,562,500Coin 8,203,125Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
68,985 Xp Rating 86,231 Xp Rating 137,970 Xp Rating 206,955 Xp Rating 344,925 Xp Rating 689,850 Xp Rating 1,724,625 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+1,250 Power Rating +1,375 Power Rating +1,500 Power Rating +1,625 Power Rating +1,875 Power Rating +2,500 Power Rating +6,250 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
48 Gems 77 Gems 115 Gems 192 Gems


Level 35 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

1h Time Rating 2h22m42s Time Rating 3h56m54s Time Rating 5h39m25s Time Rating 7h28m36s Time Rating 9h23m26s Time Rating

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