All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
0
0
500
200
0
150
75
100
Primal Horn
3
Flawless White Crow
1
N/A
0
N/A
0
5
-25% Time Decreased
0
0
0
0
2,500
1,000
0
750
375
500
Primal Horn
15
Flawless White Crow
5
N/A
0
N/A
0
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
0
0
500
200
0
150
75
100
Primal Horn
3
Flawless White Crow
1
N/A
0
N/A
0
5
-250 Leather
0
0
0
0
2,500
1,000
0
750
375
500
Primal Horn
15
Flawless White Crow
5
N/A
0
N/A
0
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
0
0
250
200
0
150
75
100
Primal Horn
3
Flawless White Crow
1
N/A
0
N/A
0
8
-1 Primal Horn
0
0
0
0
2,000
1,600
0
1,200
600
800
Primal Horn
24
Flawless White Crow
8
N/A
0
N/A
0
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
0
0
250
200
0
150
75
100
Primal Horn
2
Flawless White Crow
1
N/A
0
N/A
0
12
+50% Price Increase
0
0
0
0
3,000
2,400
0
1,800
900
1,200
Primal Horn
24
Flawless White Crow
12
N/A
0
N/A
0
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
0
0
250
200
0
150
75
100
Primal Horn
2
Flawless White Crow
1
N/A
0
N/A
0
20
Shadowstep (Escape injury 15% of the time)
0
0
0
0
5,000
4,000
0
3,000
1,500
2,000
Primal Horn
40
Flawless White Crow
20
N/A
0
N/A
0
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
0
0
0
0
0
0
0
0
Total components needed to fully master the item:
N/A
0
N/A
0
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
16,050,000
21,400,000
26,750,000
24,075,000
32,100,000
40,125,000
20,062,500
26,750,000
33,437,500
30,093,750
40,125,000
50,156,250
32,100,000
42,800,000
53,500,000
48,150,000
64,200,000
80,250,000
48,150,000
64,200,000
80,250,000
72,225,000
96,300,000
120,375,000
80,250,000
107,000,000
133,750,000
120,375,000
160,500,000
200,625,000
160,500,000
214,000,000
267,500,000
240,750,000
321,000,000
401,250,000
401,250,000
535,000,000
668,750,000
601,875,000
802,500,000
1,003,125,000
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
2,515,102
3,143,878
5,030,204
7,545,306
12,575,510
25,151,020
62,877,550
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+2,525
+2,778
+3,030
+3,283
+3,788
+5,050
+12,625
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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0
0
0
0
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.