All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
4,050,000
5,400,000
6,750,000
6,075,000
8,100,000
10,125,000
5,062,500
6,750,000
8,437,500
7,593,750
10,125,000
12,656,250
8,100,000
10,800,000
13,500,000
12,150,000
16,200,000
20,250,000
12,150,000
16,200,000
20,250,000
18,225,000
24,300,000
30,375,000
20,250,000
27,000,000
33,750,000
30,375,000
40,500,000
50,625,000
40,500,000
54,000,000
67,500,000
60,750,000
81,000,000
101,250,000
101,250,000
135,000,000
168,750,000
151,875,000
202,500,000
253,125,000
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
1,042,263
1,302,829
2,084,526
3,126,789
5,211,315
10,422,630
26,056,575
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+1,925
+2,118
+2,310
+2,503
+2,888
+3,850
+9,625
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
-->
-->
-->
-->
0
0
0
0
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.