All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
0
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
0
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
0
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
0
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed
Total Components needed
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
0
0
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
N/A
0
N/A
0
Item Mastery Cost
Total resources needed to fully master the item:
0
0
0
0
0
0
0
0
0
0
Total components needed to fully master the item:
N/A
0
N/A
0
Used In
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times
Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
9,112,500
12,150,000
15,187,500
13,668,750
18,225,000
22,781,250
11,390,625
15,187,500
18,984,375
17,085,938
22,781,250
28,476,563
18,225,000
24,300,000
30,375,000
27,337,500
36,450,000
45,562,500
27,337,500
36,450,000
45,562,500
41,006,250
54,675,000
68,343,750
45,562,500
60,750,000
75,937,500
68,343,750
91,125,000
113,906,250
91,125,000
121,500,000
151,875,000
136,687,500
182,250,000
227,812,500
227,812,500
303,750,000
379,687,500
341,718,750
455,625,000
569,531,250
Shopkeeper Experience Gains
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
1,581,378
1,976,723
3,162,756
4,744,134
7,906,890
15,813,780
39,534,450
Power Ratings
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+2,400
+2,640
+2,880
+3,120
+3,600
+4,800
+12,000
Upgrade Costs
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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0
0
0
0
Level 22 Fusion Times
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.