All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
375
155
0
0
0
0
0
116
41
41
2
2
5
1,875
775
0
0
0
0
0
580
205
205
10
10
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
375
155
0
0
0
0
0
116
41
41
2
2
10
1,875
775
0
0
0
0
0
580
205
205
10
10
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
187
155
0
0
0
0
0
116
41
41
2
2
18
1,496
1,240
0
0
0
0
0
928
328
328
16
16
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
187
155
0
0
0
0
0
116
41
41
1
2
30
2,244
1,860
0
0
0
0
0
1,392
492
492
12
24
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
187
155
0
0
0
0
0
116
41
41
1
2
50
3,740
3,100
0
0
0
0
0
2,320
820
820
20
40
Item Mastery Cost[]
Total resources needed to fully master the item:
11,230
7,750
0
0
0
0
0
5,800
2,050
2,050
Total components needed to fully master the item:
68
100
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
20000
1d9h20m
6h40m
3h20m
1h40m
40m
20m
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
10000
16h40m
3h20m
1h40m
50m
20m
10m
25000
1d17h40m
8h20m
4h10m
2h5m
50m
25m
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
10000
16h40m
3h20m
1h40m
50m
20m
10m
0
1s
1s
1s
1s
1s
1s
Time:
4d12h20m
21h40m
10h50m
5h25m
2h10m
1h5m
Time:
3d9h15m
16h15m
8h7m30s
4h3m45s
1h37m30s
48m45s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
6,112,500
8,150,000
10,187,500
9,168,750
12,225,000
15,281,250
7,640,625
10,187,500
12,734,375
11,460,938
15,281,250
19,101,563
12,225,000
16,300,000
20,375,000
18,337,500
24,450,000
30,562,500
18,337,500
24,450,000
30,562,500
27,506,250
36,675,000
45,843,750
30,562,500
40,750,000
50,937,500
45,843,750
61,125,000
76,406,250
61,125,000
81,500,000
101,875,000
91,687,500
122,250,000
152,812,500
152,812,500
203,750,000
254,687,500
229,218,750
305,625,000
382,031,250
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
3,116,173
3,895,216
6,232,346
9,348,519
15,580,865
31,161,730
77,904,325
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+1,825
+2,008
+2,190
+2,373
+2,738
+3,650
+9,125
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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273
438
657
1,095
Level 45 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.