All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
48,375
64,500
80,625
60,469
80,625
100,781
60,469
80,625
100,781
75,586
100,781
125,977
96,750
129,000
161,250
120,938
161,250
201,563
145,125
193,500
241,875
181,406
241,875
302,344
241,875
322,500
403,125
302,344
403,125
503,906
483,750
645,000
806,250
604,688
806,250
1,007,813
1,209,375
1,612,500
2,015,625
1,511,719
2,015,625
2,519,531
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
17,219
21,524
34,438
51,657
86,095
172,190
430,475
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+775
+853
+930
+1,008
+1,163
+1,550
+3,875
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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28
46
69
114
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.