All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
500
200
0
0
100
85
3
2
5
0
0
0
0
2,500
1,000
0
0
500
425
15
10
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
500
200
0
0
100
85
3
2
10
0
0
0
0
2,500
1,000
0
0
500
425
15
10
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
250
200
0
0
100
85
3
2
18
0
0
0
0
2,000
1,600
0
0
800
680
24
16
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
250
200
0
0
100
85
2
2
30
0
0
0
0
3,000
2,400
0
0
1,200
1,020
24
24
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
250
200
0
0
100
85
2
2
50
0
0
0
0
5,000
4,000
0
0
2,000
1,700
40
40
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
0
0
15,000
10,000
0
0
5,000
4,250
Total components needed to fully master the item:
86
100
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
30000
2d2h
10h
5h
2h30m
1h
30m
0
1s
1s
1s
1s
1s
1s
12000
20h
4h
2h
1h
24m
12m
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
30000
2d2h
10h
5h
2h30m
1h
30m
12000
20h
4h
2h
1h
24m
12m
12000
20h
4h
2h
1h
24m
12m
0
1s
1s
1s
1s
1s
1s
Time:
6d16h
1d8h
16h
8h
3h12m
1h36m
Time:
5d
1d
12h
6h
2h24m
1h12m
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
14,400,000
19,200,000
24,000,000
21,600,000
28,800,000
36,000,000
18,000,000
24,000,000
30,000,000
27,000,000
36,000,000
45,000,000
28,800,000
38,400,000
48,000,000
43,200,000
57,600,000
72,000,000
43,200,000
57,600,000
72,000,000
64,800,000
86,400,000
108,000,000
72,000,000
96,000,000
120,000,000
108,000,000
144,000,000
180,000,000
144,000,000
192,000,000
240,000,000
216,000,000
288,000,000
360,000,000
360,000,000
480,000,000
600,000,000
540,000,000
720,000,000
900,000,000
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
6,769,620
8,462,025
13,539,240
20,308,860
33,848,100
67,696,200
169,240,500
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+2,525
+2,778
+3,030
+3,283
+3,788
+5,050
+12,625
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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344
551
826
1,377
Level 50 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.