Shop Heroes Wikia
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Latest revision as of 20:02, 19 April 2017

Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Clothes King's Mantle

King's Mantle



Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 12,000 0 4,800 0 0 12,000 4,800 4,800 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 325 Fabric 145
Herbs 0 Oil 0
Mana 48 Jewel 41
Ancient Essence 2

Flawless Doublet

2
N/A 0
N/A 0
5 Time Decreased -25%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 1,625 Fabric 725
Herbs 0 Oil 0
Mana 240 Jewel 205
Ancient Essence 10

Flawless Doublet

10
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 325 Fabric 145
Herbs 0 Oil 0
Mana 48 Jewel 41
Ancient Essence 2

Flawless Doublet

2
N/A 0
N/A 0
5 Efficiency Increased: -1 Doublet
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 1,625 Fabric 725
Herbs 0 Oil 0
Mana 240 Jewel 205
Ancient Essence 10

Flawless Doublet

10
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 325 Fabric 145
Herbs 0 Oil 0
Mana 48 Jewel 41
Ancient Essence 2

Flawless Doublet

1
N/A 0
N/A 0
8 Efficiency Increased: -1 Ancient Essence
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 2,600 Fabric 1,160
Herbs 0 Oil 0
Mana 384 Jewel 328
Ancient Essence 16

Flawless Doublet

8
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 325 Fabric 145
Herbs 0 Oil 0
Mana 48 Jewel 41
Ancient Essence 1

Flawless Doublet

1
N/A 0
N/A 0
12 Blueprint Unlocked: Twilight Doublet
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 3,900 Fabric 1,740
Herbs 0 Oil 0
Mana 576 Jewel 492
Ancient Essence 12

Flawless Doublet

12
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 325 Fabric 145
Herbs 0 Oil 0
Mana 48 Jewel 41
Ancient Essence 1

Flawless Doublet

1
N/A 0
N/A 0
20 Price Increase +25%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 6,500 Fabric 2,900
Herbs 0 Oil 0
Mana 960 Jewel 820
Ancient Essence 20

Flawless Doublet

20
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 16,250 Fabric 7,250
Herbs 0 Oil 0
Mana 2,400 Jewel 2,050


Total components needed to fully master the item:
Ancient Essence 68

Flawless Doublet

60


Used In

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 230,400s / 3,840m Time Rating 172,800s / 2,880m Time Rating
50 46,080s / 768m Time Rating 34,560s / 576m Time Rating
100 23,040s / 384m Time Rating 17,280s / 288m Time Rating
500 4,608s / 77m Time Rating 3,456s / 58m Time Rating
1,000 2,304s / 38m Time Rating 1,728s / 29m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 1,320,000Coin 1,760,000Coin 2,200,000Coin 1,650,000Coin 2,200,000Coin 2,750,000Coin
Good Quality 1,650,000Coin 2,200,000Coin 2,750,000Coin 2,062,500Coin 2,750,000Coin 3,437,500Coin
Coin 2,640,000Coin 3,520,000Coin 4,400,000Coin 3,300,000Coin 4,400,000Coin 5,500,000Coin
Flawless Quality 3,960,000Coin 5,280,000Coin 6,600,000Coin 4,950,000Coin 6,600,000Coin 8,250,000Coin
Epic Quality 6,600,000Coin 8,800,000Coin 11,000,000Coin 8,250,000Coin 11,000,000Coin 13,750,000Coin
Legendary Quality 13,200,000Coin 17,600,000Coin 22,000,000Coin 16,500,000Coin 22,000,000Coin 27,500,000Coin
Mythical Quality 33,000,000Coin 44,000,000Coin 55,000,000Coin 41,250,000Coin 55,000,000Coin 68,750,000Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
0 Xp Rating 0 Xp Rating 0 Xp Rating 0 Xp Rating 0 Xp Rating 0 Xp Rating 0 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+1,375 Power Rating +1,513 Power Rating +1,650 Power Rating +1,788 Power Rating +2,063 Power Rating +2,750 Power Rating +6,875 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Level 22 Fusion Times

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating