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Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Boots Knight Riders

Knight Riders[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
450 0 180 0 0 0 450 0 0 0 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 85 Steel 38
Wood 0 Hardwood 0
Leather 77 Fabric 34
Herbs 0 Oil 19
Mana 0 Jewel 0

Red Boots

2
N/A 0
N/A 0
N/A 0
7 Time Decreased -25%
Iron 595 Steel 266
Wood 0 Hardwood 0
Leather 539 Fabric 238
Herbs 0 Oil 133
Mana 0 Jewel 0

Red Boots

14
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 85 Steel 38
Wood 0 Hardwood 0
Leather 77 Fabric 34
Herbs 0 Oil 19
Mana 0 Jewel 0

Red Boots

2
N/A 0
N/A 0
N/A 0
7 Efficiency Increased: -17 Iron
Iron 595 Steel 266
Wood 0 Hardwood 0
Leather 539 Fabric 238
Herbs 0 Oil 133
Mana 0 Jewel 0

Red Boots

14
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 68 Steel 38
Wood 0 Hardwood 0
Leather 77 Fabric 34
Herbs 0 Oil 19
Mana 0 Jewel 0

Red Boots

2
N/A 0
N/A 0
N/A 0
10 Efficiency Increased: -1 Iron Boots
Iron 680 Steel 380
Wood 0 Hardwood 0
Leather 770 Fabric 340
Herbs 0 Oil 190
Mana 0 Jewel 0

Red Boots

20
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 68 Steel 38
Wood 0 Hardwood 0
Leather 77 Fabric 34
Herbs 0 Oil 19
Mana 0 Jewel 0

Red Boots

1
N/A 0
N/A 0
N/A 0
18 Blueprint Unlocked: Silvered Greaves
Iron 1,224 Steel 684
Wood 0 Hardwood 0
Leather 1,386 Fabric 612
Herbs 0 Oil 342
Mana 0 Jewel 0

Red Boots

18
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 68 Steel 38
Wood 0 Hardwood 0
Leather 77 Fabric 34
Herbs 0 Oil 19
Mana 0 Jewel 0

Red Boots

1
N/A 0
N/A 0
N/A 0
28 Price Increase +25%
Iron 1,904 Steel 1,064
Wood 0 Hardwood 0
Leather 2,156 Fabric 952
Herbs 0 Oil 532
Mana 0 Jewel 0

Red Boots

28
N/A 0
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 4,998 Steel 2,660
Wood 0 Hardwood 0
Leather 5,390 Fabric 2,380
Herbs 0 Oil 1,330
Mana 0 Jewel 0


Total components needed to fully master the item:

Red Boots

94 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
Flame Greaves Coin 1
Hallowed Stomper Normal Quality 2
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 28,500Coin 38,000Coin 47,500Coin 35,625Coin 47,500Coin 59,375Coin
Good Quality 35,625Coin 47,500Coin 59,375Coin 44,531Coin 59,375Coin 74,219Coin
Coin 57,000Coin 76,000Coin 95,000Coin 71,250Coin 95,000Coin 118,750Coin
Flawless Quality 85,500Coin 114,000Coin 142,500Coin 106,875Coin 142,500Coin 178,125Coin
Epic Quality 142,500Coin 190,000Coin 237,500Coin 178,125Coin 237,500Coin 296,875Coin
Legendary Quality 285,000Coin 380,000Coin 475,000Coin 356,250Coin 475,000Coin 593,750Coin
Mythical Quality 712,500Coin 950,000Coin 1,187,500Coin 890,625Coin 1,187,500Coin 1,484,375Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
10,146 Xp Rating 12,683 Xp Rating 20,292 Xp Rating 30,438 Xp Rating 50,730 Xp Rating 101,460 Xp Rating 253,650 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+525 Power Rating +578 Power Rating +630 Power Rating +683 Power Rating +788 Power Rating +1,050 Power Rating +2,625 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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