All blueprints have 5 phases of construction on the way to mastering an item. Each phase can unlock additional perks for that particular item or can open up a new blueprint for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
5
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
3
15
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
4
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
6
12
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
3
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
10
12
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
3
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
18
24
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
3
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
30
36
0
0
0
0
0
0
0
0
0
N/A
0
N/A
0
Item Mastery Cost[]
Total resources needed to fully master the item:
99
0
0
0
0
0
0
0
0
0
Total components needed to fully master the item:
N/A
0
N/A
0
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
4
24s
5s
2s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
Time:
24s
5s
5s
5s
5s
5s
Time:
18s
5s
5s
5s
5s
5s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
195
260
325
293
390
488
244
325
406
366
488
609
390
520
650
585
780
975
585
780
975
878
1,170
1,463
975
1,300
1,625
1,463
1,950
2,438
1,950
2,600
3,250
2,925
3,900
4,875
4,875
6,500
8,125
7,313
9,750
12,188
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
15
19
30
45
75
150
375
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+68
+75
+82
+88
+102
+136
+340
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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3
5
8
14
Level 3 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.