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Equipment Navigation:
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C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Pendants Light Amulet

Light Amulet[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 380 700 0 380 0 0 1,000 1,000 380 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 28
Leather 79 Fabric 0
Herbs 0 Oil 0
Mana 9 Jewel 10

Flaming Hands

2
N/A 0
N/A 0
N/A 0
8 Time Decreased -25%
Iron 0 Steel 0
Wood 0 Hardwood 224
Leather 632 Fabric 0
Herbs 0 Oil 0
Mana 72 Jewel 80

Flaming Hands

16
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 28
Leather 79 Fabric 0
Herbs 0 Oil 0
Mana 9 Jewel 10

Flaming Hands

2
N/A 0
N/A 0
N/A 0
8 Efficiency Increased: -16 Leather
Iron 0 Steel 0
Wood 0 Hardwood 224
Leather 632 Fabric 0
Herbs 0 Oil 0
Mana 72 Jewel 80

Flaming Hands

16
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 28
Leather 63 Fabric 0
Herbs 0 Oil 0
Mana 9 Jewel 10

Flaming Hands

2
N/A 0
N/A 0
N/A 0
12 Efficiency Increased: -1 Flaming Hands
Iron 0 Steel 0
Wood 0 Hardwood 336
Leather 756 Fabric 0
Herbs 0 Oil 0
Mana 108 Jewel 120

Flaming Hands

24
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 28
Leather 63 Fabric 0
Herbs 0 Oil 0
Mana 9 Jewel 10

Flaming Hands

1
N/A 0
N/A 0
N/A 0
20 Blueprint Unlocked: Phoenix Talon
Iron 0 Steel 0
Wood 0 Hardwood 560
Leather 1,260 Fabric 0
Herbs 0 Oil 0
Mana 180 Jewel 200

Flaming Hands

20
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 28
Leather 63 Fabric 0
Herbs 0 Oil 0
Mana 9 Jewel 10

Flaming Hands

1
N/A 0
N/A 0
N/A 0
32 Price Increase +25%
Iron 0 Steel 0
Wood 0 Hardwood 896
Leather 2,016 Fabric 0
Herbs 0 Oil 0
Mana 288 Jewel 320

Flaming Hands

32
N/A 0
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 2,240
Leather 5,296 Fabric 0
Herbs 0 Oil 0
Mana 720 Jewel 800


Total components needed to fully master the item:

Flaming Hands

108 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
Cindari Gloves Flawless Quality 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 59,625Coin 79,500Coin 99,375Coin 74,531Coin 99,375Coin 124,219Coin
Good Quality 74,531Coin 99,375Coin 124,219Coin 93,164Coin 124,219Coin 155,273Coin
Coin 119,250Coin 159,000Coin 198,750Coin 149,063Coin 198,750Coin 248,438Coin
Flawless Quality 178,875Coin 238,500Coin 298,125Coin 223,594Coin 298,125Coin 372,656Coin
Epic Quality 298,125Coin 397,500Coin 496,875Coin 372,656Coin 496,875Coin 621,094Coin
Legendary Quality 596,250Coin 795,000Coin 993,750Coin 745,313Coin 993,750Coin 1,242,188Coin
Mythical Quality 1,490,625Coin 1,987,500Coin 2,484,375Coin 1,863,281Coin 2,484,375Coin 3,105,469Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
21,224 Xp Rating 26,530 Xp Rating 42,448 Xp Rating 63,672 Xp Rating 106,120 Xp Rating 212,240 Xp Rating 530,600 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+650 Power Rating +715 Power Rating +780 Power Rating +845 Power Rating +975 Power Rating +1,300 Power Rating +3,250 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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