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C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Gauntlets Long Gauntlets

Long Gauntlets[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
60 0 0 0 0 0 60 0 0 0 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 18 Steel 0
Wood 0 Hardwood 0
Leather 16 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Light Gauntlets

2
N/A 0
N/A 0
N/A 0
4 Price Increase +25%
Iron 72 Steel 0
Wood 0 Hardwood 0
Leather 64 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Light Gauntlets

8
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 18 Steel 0
Wood 0 Hardwood 0
Leather 16 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Light Gauntlets

2
N/A 0
N/A 0
N/A 0
4 Blueprint Unlocked: Meshed Gauntlets
Iron 72 Steel 0
Wood 0 Hardwood 0
Leather 64 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Light Gauntlets

8
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 18 Steel 0
Wood 0 Hardwood 0
Leather 16 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Light Gauntlets

2
N/A 0
N/A 0
N/A 0
6 Efficiency Increased: -4 Iron
Iron 108 Steel 0
Wood 0 Hardwood 0
Leather 96 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Light Gauntlets

12
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 14 Steel 0
Wood 0 Hardwood 0
Leather 16 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Light Gauntlets

2
N/A 0
N/A 0
N/A 0
10 Efficiency Increased: -1 Light Gauntlets
Iron 140 Steel 0
Wood 0 Hardwood 0
Leather 160 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Light Gauntlets

20
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 14 Steel 0
Wood 0 Hardwood 0
Leather 16 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Light Gauntlets

1
N/A 0
N/A 0
N/A 0
16 Quality Increased: Good Quality
Iron 224 Steel 0
Wood 0 Hardwood 0
Leather 256 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Light Gauntlets

16
N/A 0
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 616 Steel 0
Wood 0 Hardwood 0
Leather 640 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:

Light Gauntlets

64 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
Moonlight Gauntlets Normal Quality 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 735Coin 980Coin 1,225Coin 919Coin 1,225Coin 1,531Coin
Good Quality 919Coin 1,225Coin 1,531Coin 1,148Coin 1,531Coin 1,914Coin
Coin 1,470Coin 1,960Coin 2,450Coin 1,838Coin 2,450Coin 3,063Coin
Flawless Quality 2,205Coin 2,940Coin 3,675Coin 2,756Coin 3,675Coin 4,594Coin
Epic Quality 3,675Coin 4,900Coin 6,125Coin 4,594Coin 6,125Coin 7,656Coin
Legendary Quality 7,350Coin 9,800Coin 12,250Coin 9,188Coin 12,250Coin 15,313Coin
Mythical Quality 18,375Coin 24,500Coin 30,625Coin 22,969Coin 30,625Coin 38,281Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
203 Xp Rating 254 Xp Rating 406 Xp Rating 609 Xp Rating 1,015 Xp Rating 2,030 Xp Rating 5,075 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+120 Power Rating +132 Power Rating +144 Power Rating +156 Power Rating +180 Power Rating +240 Power Rating +600 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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