All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
735
980
1,225
919
1,225
1,531
919
1,225
1,531
1,148
1,531
1,914
1,470
1,960
2,450
1,838
2,450
3,063
2,205
2,940
3,675
2,756
3,675
4,594
3,675
4,900
6,125
4,594
6,125
7,656
7,350
9,800
12,250
9,188
12,250
15,313
18,375
24,500
30,625
22,969
30,625
38,281
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
203
254
406
609
1,015
2,030
5,075
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+120
+132
+144
+156
+180
+240
+600
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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0
0
0
0
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.