All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
500
200
0
0
0
0
100
75
2
2
5
0
0
2,500
1,000
0
0
0
0
500
375
10
10
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
500
200
0
0
0
0
100
75
2
2
10
0
0
2,500
1,000
0
0
0
0
500
375
10
10
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
250
200
0
0
0
0
100
75
2
2
18
0
0
2,000
1,600
0
0
0
0
800
600
16
16
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
250
200
0
0
0
0
100
75
1
2
30
0
0
3,000
2,400
0
0
0
0
1,200
900
12
24
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
250
200
0
0
0
0
100
75
1
2
50
0
0
5,000
4,000
0
0
0
0
2,000
1,500
20
40
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
15,000
10,000
0
0
0
0
10,000
3,750
Total components needed to fully master the item:
68
100
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
0
1s
1s
1s
1s
1s
1s
35000
2d10h20m
11h40m
5h50m
2h55m
1h10m
35m
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
14000
23h20m
4h40m
2h20m
1h10m
28m
14m
35000
2d10h20m
11h40m
5h50m
2h55m
1h10m
35m
0
1s
1s
1s
1s
1s
1s
32000
2d5h20m
10h40m
5h20m
2h40m
1h4m
32m
14000
23h20m
4h40m
2h20m
1h10m
28m
14m
14000
23h20m
4h40m
2h20m
1h10m
28m
14m
14000
23h20m
4h40m
2h20m
1h10m
28m
14m
Time:
10d23h20m
2d4h40m
1d2h20m
13h10m
5h16m
2h38m
Time:
8d5h30m
1d15h30m
19h45m
9h52m30s
3h57m
1h58m30s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
16,612,500
22,150,000
27,687,500
24,918,750
33,225,000
41,531,250
20,765,625
27,687,500
34,609,375
31,148,438
41,531,250
51,914,063
33,225,000
44,300,000
55,375,000
49,837,500
66,450,000
83,062,500
49,837,500
66,450,000
83,062,500
74,756,250
99,675,000
124,593,750
83,062,500
110,750,000
138,437,500
124,593,750
166,125,000
207,656,250
166,125,000
221,500,000
276,875,000
249,187,500
332,250,000
415,312,500
415,312,500
553,750,000
692,187,500
622,968,750
830,625,000
1,038,281,250
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
7,809,744
9,762,180
15,619,488
23,429,232
39,048,720
78,097,440
195,243,600
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+3,025
+3,328
+3,630
+3,933
+4,538
+6,050
+15,125
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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354
567
851
1,418
Level 50 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.