Shop Heroes Wikia
Advertisement
Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Daggers Mail Breaker

Mail Breaker


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
180 0 0 0 0 160 0 0 0 0 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 54 Steel 18
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 10
Mana 0 Jewel 0

Good Parrying Dagger

1
N/A 0
N/A 0
N/A 0
6 Efficiency Increased: -11 Iron
Iron 324 Steel 108
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 60
Mana 0 Jewel 0

Good Parrying Dagger

6
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 43 Steel 18
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 10
Mana 0 Jewel 0

Good Parrying Dagger

1
N/A 0
N/A 0
N/A 0
6 Price Increase +25%
Iron 258 Steel 108
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 60
Mana 0 Jewel 0

Good Parrying Dagger

6
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 43 Steel 18
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 10
Mana 0 Jewel 0

Good Parrying Dagger

1
N/A 0
N/A 0
N/A 0
10 Blueprint Unlocked: Switch Blade
Iron 430 Steel 180
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 100
Mana 0 Jewel 0

Good Parrying Dagger

10
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 43 Steel 18
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 10
Mana 0 Jewel 0

Good Parrying Dagger

1
N/A 0
N/A 0
N/A 0
16 Time Decreased -25%
Iron 688 Steel 288
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 160
Mana 0 Jewel 0

Good Parrying Dagger

16
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 43 Steel 18
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 10
Mana 0 Jewel 0

Good Parrying Dagger

1
N/A 0
N/A 0
N/A 0
22 Efficiency Increased: -4 Steel
Iron 946 Steel 396
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 220
Mana 0 Jewel 0

Good Parrying Dagger

22
N/A 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 2,646 Steel 1,080
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 600
Mana 0 Jewel 0


Total components needed to fully master the item:

Good Parrying Dagger

60 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
Traitorous Blade Flawless Quality 5
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 2,040s / 34m Time Rating 1,530s / 26m Time Rating
50 408s / 7m Time Rating 306s / 5m Time Rating
100 204s / 3m Time Rating 153s / 3m Time Rating
500 41s / 1m Time Rating 31s / 1m Time Rating
1,000 20s / 0m Time Rating 15s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 3,638Coin 4,850Coin 6,063Coin 4,547Coin 6,063Coin 7,578Coin
Good Quality 4,547Coin 6,063Coin 7,578Coin 5,684Coin 7,578Coin 9,473Coin
Coin 7,275Coin 9,700Coin 12,125Coin 9,094Coin 12,125Coin 15,156Coin
Flawless Quality 10,913Coin 14,550Coin 18,188Coin 13,641Coin 18,188Coin 22,734Coin
Epic Quality 18,188Coin 24,250Coin 30,313Coin 22,734Coin 30,313Coin 37,891Coin
Legendary Quality 36,375Coin 48,500Coin 60,625Coin 45,469Coin 60,625Coin 75,781Coin
Mythical Quality 90,938Coin 121,250Coin 151,563Coin 113,672Coin 151,563Coin 189,453Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
1,097 Xp Rating 1,371 Xp Rating 2,194 Xp Rating 3,291 Xp Rating 5,485 Xp Rating 10,970 Xp Rating 27,425 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+430 Power Rating +473 Power Rating +516 Power Rating +559 Power Rating +645 Power Rating +860 Power Rating +2,150 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
12 Gems 20 Gems 29 Gems 49 Gems


Level 22 Fusion Times

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



Advertisement