All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item or can open up new blueprints for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
250
130
0
0
40
30
2
2
5
0
0
0
0
1,250
650
0
0
200
150
10
10
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
125
130
0
0
40
30
2
2
10
0
0
0
0
625
650
0
0
200
150
10
10
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
125
130
0
0
40
30
1
2
18
0
0
0
0
1,000
1,040
0
0
320
240
8
16
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
125
130
0
0
40
30
1
2
30
0
0
0
0
1,500
1,560
0
0
480
360
12
24
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
125
130
0
0
40
30
1
2
50
0
0
0
0
2,500
2,600
0
0
800
600
20
40
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
0
0
6,875
6,500
0
0
2,000
1,500
Total components needed to fully master the item:
60
100
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
7000
11h40m
2h20m
1h10m
35m
14m
7m
0
1s
1s
1s
1s
1s
1s
2900
4h50m
58m
29m
14m30s
5m48s
2m54s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
7000
11h40m
2h20m
1h10m
35m
14m
7m
2900
4h50m
58m
29m
14m30s
5m48s
2m54s
2900
4h50m
58m
29m
14m30s
5m48s
2m54s
0
1s
1s
1s
1s
1s
1s
Time:
1d13h50m
7h34m
3h47m
1h53m30s
45m24s
22m42s
Time:
1d4h22m30s
5h40m30s
2h50m15s
1h25m8s
34m3s
17m1s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
1,987,500
2,650,000
3,312,500
2,981,250
3,975,000
4,968,750
2,484,375
3,312,500
4,140,625
3,726,563
4,968,750
6,210,938
3,975,000
5,300,000
6,625,000
5,962,500
7,950,000
9,937,500
5,962,500
7,950,000
9,937,500
8,943,750
11,925,000
14,906,250
9,937,500
13,250,000
16,562,500
14,906,250
19,875,000
24,843,750
19,875,000
26,500,000
33,125,000
29,812,500
39,750,000
49,687,500
49,687,500
66,250,000
82,812,500
74,531,250
99,375,000
124,218,750
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
1,305,729
1,632,161
2,611,458
3,917,187
6,528,645
13,057,290
32,643,225
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+1,875
+2,063
+2,250
+2,438
+2,813
+3,750
+9,375
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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159
255
382
637
Level 40 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.