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Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Projectiles Poison Darts

Poison Darts[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
65 32 0 32 0 80 0 0 0 0 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 18 Steel 0
Wood 18 Hardwood 0
Leather 0 Fabric 0
Herbs 5 Oil 0
Mana 0 Jewel 0
Viper Essence 3
N/A 0
4 Price Increase +25%
Iron 72 Steel 0
Wood 72 Hardwood 0
Leather 0 Fabric 0
Herbs 20 Oil 0
Mana 0 Jewel 0
Viper Essence 12
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 18 Steel 0
Wood 18 Hardwood 0
Leather 0 Fabric 0
Herbs 5 Oil 0
Mana 0 Jewel 0
Viper Essence 3
N/A 0
8 Blueprint Unlocked: Smoke Bomb
Iron 72 Steel 0
Wood 72 Hardwood 0
Leather 0 Fabric 0
Herbs 20 Oil 0
Mana 0 Jewel 0
Viper Essence 12
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 18 Steel 0
Wood 18 Hardwood 0
Leather 0 Fabric 0
Herbs 5 Oil 0
Mana 0 Jewel 0
Viper Essence 3
N/A 0
14 Efficiency Increased: -4 Iron
Iron 108 Steel 0
Wood 108 Hardwood 0
Leather 0 Fabric 0
Herbs 30 Oil 0
Mana 0 Jewel 0
Viper Essence 18
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 14 Steel 0
Wood 18 Hardwood 0
Leather 0 Fabric 0
Herbs 5 Oil 0
Mana 0 Jewel 0
Viper Essence 3
N/A 0
24 Efficiency Increased: -1 Viper Essence
Iron 140 Steel 0
Wood 180 Hardwood 0
Leather 0 Fabric 0
Herbs 50 Oil 0
Mana 0 Jewel 0
Viper Essence 30
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 14 Steel 0
Wood 18 Hardwood 0
Leather 0 Fabric 0
Herbs 5 Oil 0
Mana 0 Jewel 0
Viper Essence 2
N/A 0
40 Quality Increased: Good Quality
Iron 224 Steel 0
Wood 288 Hardwood 0
Leather 0 Fabric 0
Herbs 80 Oil 0
Mana 0 Jewel 0
Viper Essence 32
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 252 Steel 0
Wood 720 Hardwood 0
Leather 0 Fabric 0
Herbs 200 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Viper Essence 104 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
Wicked Mantis Good Quality 4
Silent But Deadly Coin 4
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 65 6m30s 1m18s 39s 20s 8s 4s
Woodworking 32 3m12s 38s 19s 10s 4s 2s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy 32 3m12s 38s 19s 10s 4s 2s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 80 8m 1m36s 48s 24s 10s 5s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 0 1s 1s 1s 1s 1s 1s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 0 1s 1s 1s 1s 1s 1s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePieceTime: 20m54s 4m11s 2m5s 1m3s 25s 13s
TimePiece-25PercentTime: 15m41s 3m8s 1m34s 47s 19s 9s


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 1,350Coin 1,800Coin 2,250Coin 1,688Coin 2,250Coin 2,813Coin
Good Quality 1,688Coin 2,250Coin 2,813Coin 2,109Coin 2,813Coin 3,516Coin
Coin 2,700Coin 3,600Coin 4,500Coin 3,375Coin 4,500Coin 5,625Coin
Flawless Quality 4,050Coin 5,400Coin 6,750Coin 5,063Coin 6,750Coin 8,438Coin
Epic Quality 6,750Coin 9,000Coin 11,250Coin 8,438Coin 11,250Coin 14,063Coin
Legendary Quality 13,500Coin 18,000Coin 22,500Coin 16,875Coin 22,500Coin 28,125Coin
Mythical Quality 33,750Coin 45,000Coin 56,250Coin 42,188Coin 56,250Coin 70,313Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
373 Xp Rating 466 Xp Rating 746 Xp Rating 1,119 Xp Rating 1,865 Xp Rating 3,730 Xp Rating 9,325 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+120 Power Rating +132 Power Rating +144 Power Rating +156 Power Rating +180 Power Rating +240 Power Rating +600 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
8 Gems 13 Gems 20 Gems 34 Gems


Level 7 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

1m45s Time Rating 4m10s Time Rating 6m55s Time Rating 9m54s Time Rating 13m5s Time Rating 16m26s Time Rating

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