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Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Spells Poison Scroll

Poison Scroll


Worker Skill Requirements

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 24 42 60 0 0 24 0 60 0


Phases of Construction

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 21 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 2
N/A 0
N/A 0
N/A 0
4 Price Increase +25%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 84 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 8
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 21 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 2
N/A 0
N/A 0
N/A 0
4 Blueprint Unlocked: Lightning Scroll
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 84 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 8
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 21 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 2
N/A 0
N/A 0
N/A 0
6 Efficiency Increased: -4 Leather
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 126 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 12
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 17 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 2
N/A 0
N/A 0
N/A 0
10 Efficiency Increased: -1 Viper Essence
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 170 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 20
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 17 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 1
N/A 0
N/A 0
N/A 0
16 Quality Increased: Good Quality
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 272 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Viper Essence 16
N/A 0
N/A 0
N/A 0


Item Mastery Cost

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 736 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Viper Essence 64 N/A 0


Used In

Pre-Craft For:
Recipe Quality Amount
Invisibility Scroll Good Quality 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 1,260s / 21m Time Rating 945s / 16m Time Rating
50 252s / 4m Time Rating 189s / 3m Time Rating
100 126s / 2m Time Rating 95s / 2m Time Rating
500 25s / 0m Time Rating 19s / 0m Time Rating
1,000 13s / 0m Time Rating 9s / 0m Time Rating


Item Prices

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 1,088Coin 1,450Coin 1,813Coin 1,359Coin 1,813Coin 2,266Coin
Good Quality 1,359Coin 1,813Coin 2,266Coin 1,699Coin 2,266Coin 2,832Coin
Coin 2,175Coin 2,900Coin 3,625Coin 2,719Coin 3,625Coin 4,531Coin
Flawless Quality 3,263Coin 4,350Coin 5,438Coin 4,078Coin 5,438Coin 6,797Coin
Epic Quality 5,438Coin 7,250Coin 9,063Coin 6,797Coin 9,063Coin 11,328Coin
Legendary Quality 10,875Coin 14,500Coin 18,125Coin 13,594Coin 18,125Coin 22,656Coin
Mythical Quality 27,188Coin 36,250Coin 45,313Coin 33,984Coin 45,313Coin 56,641Coin


Shopkeeper Experience Gains

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
300 Xp Rating 375 Xp Rating 600 Xp Rating 900 Xp Rating 1,500 Xp Rating 3,000 Xp Rating 7,500 Xp Rating


Power Ratings

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+140 Power Rating +154 Power Rating +168 Power Rating +182 Power Rating +210 Power Rating +280 Power Rating +700 Power Rating


Upgrade Costs

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Level 22 Fusion Times

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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