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C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Boots Red Boots

Red Boots[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
90 0 36 0 0 0 90 0 0 0 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 30 Steel 0
Wood 0 Hardwood 0
Leather 27 Fabric 5
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 1

Rider's Boots

2
N/A 0
N/A 0
5 Price Increase +25%
Iron 150 Steel 0
Wood 0 Hardwood 0
Leather 135 Fabric 25
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 5

Rider's Boots

10
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 30 Steel 0
Wood 0 Hardwood 0
Leather 27 Fabric 5
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 1

Rider's Boots

2
N/A 0
N/A 0
5 Blueprint Unlocked: Explorer Boots
Iron 150 Steel 0
Wood 0 Hardwood 0
Leather 135 Fabric 25
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 5

Rider's Boots

10
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 30 Steel 0
Wood 0 Hardwood 0
Leather 27 Fabric 5
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 1

Rider's Boots

2
N/A 0
N/A 0
8 Efficiency Increased: -5 Leather
Iron 240 Steel 0
Wood 0 Hardwood 0
Leather 216 Fabric 40
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 8

Rider's Boots

16
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 30 Steel 0
Wood 0 Hardwood 0
Leather 22 Fabric 5
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 1

Rider's Boots

2
N/A 0
N/A 0
12 Efficiency Increased: -1 Rider's Boots
Iron 360 Steel 0
Wood 0 Hardwood 0
Leather 264 Fabric 60
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 12

Rider's Boots

24
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 30 Steel 0
Wood 0 Hardwood 0
Leather 22 Fabric 5
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 1

Rider's Boots

1
N/A 0
N/A 0
20 Quality Increased: Good Quality
Iron 600 Steel 0
Wood 0 Hardwood 0
Leather 440 Fabric 100
Herbs 0 Oil 0
Mana 0 Jewel 0
Burning Ember 20

Rider's Boots

20
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 1,500 Steel 0
Wood 0 Hardwood 0
Leather 1,190 Fabric 250
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Burning Ember 50

Rider's Boots

80


Used In[]

Pre-Craft For:
Recipe Quality Amount
Knight Riders Normal Quality - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 2,213Coin 2,950Coin 3,688Coin 2,766Coin 3,688Coin 4,609Coin
Good Quality 2,766Coin 3,688Coin 4,609Coin 3,457Coin 4,609Coin 5,762Coin
Coin 4,425Coin 5,900Coin 7,375Coin 5,531Coin 7,375Coin 9,219Coin
Flawless Quality 6,638Coin 8,850Coin 11,063Coin 8,297Coin 11,063Coin 13,828Coin
Epic Quality 11,063Coin 14,750Coin 18,438Coin 13,828Coin 18,438Coin 23,047Coin
Legendary Quality 22,125Coin 29,500Coin 36,875Coin 27,656Coin 36,875Coin 46,094Coin
Mythical Quality 55,313Coin 73,750Coin 92,188Coin 69,141Coin 92,188Coin 115,234Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
608 Xp Rating 760 Xp Rating 1,216 Xp Rating 1,824 Xp Rating 3,040 Xp Rating 6,080 Xp Rating 15,200 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+190 Power Rating +209 Power Rating +228 Power Rating +247 Power Rating +285 Power Rating +380 Power Rating +950 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
9 Gems 15 Gems 22 Gems 37 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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