All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
2,213
2,950
3,688
2,766
3,688
4,609
2,766
3,688
4,609
3,457
4,609
5,762
4,425
5,900
7,375
5,531
7,375
9,219
6,638
8,850
11,063
8,297
11,063
13,828
11,063
14,750
18,438
13,828
18,438
23,047
22,125
29,500
36,875
27,656
36,875
46,094
55,313
73,750
92,188
69,141
92,188
115,234
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
608
760
1,216
1,824
3,040
6,080
15,200
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+190
+209
+228
+247
+285
+380
+950
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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9
15
22
37
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.