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Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Boots Sabaton

Sabaton[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
180 0 0 0 0 0 180 0 0 0 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 55 Steel 16
Wood 0 Hardwood 0
Leather 50 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Chain Greaves

3
N/A 0
N/A 0
N/A 0
6 Efficiency Increased: -11 Iron
Iron 330 Steel 96
Wood 0 Hardwood 0
Leather 300 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Chain Greaves

18
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 44 Steel 16
Wood 0 Hardwood 0
Leather 50 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Chain Greaves

3
N/A 0
N/A 0
N/A 0
6 Price Increase +25%
Iron 264 Steel 96
Wood 0 Hardwood 0
Leather 300 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Chain Greaves

18
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 44 Steel 16
Wood 0 Hardwood 0
Leather 50 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Chain Greaves

3
N/A 0
N/A 0
N/A 0
10 Blueprint Unlocked: Warrior's Greaves
Iron 440 Steel 160
Wood 0 Hardwood 0
Leather 500 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Chain Greaves

30
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 44 Steel 16
Wood 0 Hardwood 0
Leather 50 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Chain Greaves

3
N/A 0
N/A 0
N/A 0
16 Time Decreased -25%
Iron 704 Steel 256
Wood 0 Hardwood 0
Leather 800 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Chain Greaves

48
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 44 Steel 16
Wood 0 Hardwood 0
Leather 50 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Chain Greaves

3
N/A 0
N/A 0
N/A 0
22 Quality Increased: Good Quality
Iron 968 Steel 352
Wood 0 Hardwood 0
Leather 1,100 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0

Good Chain Greaves

66
N/A 0
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 2,640 Steel 960
Wood 0 Hardwood 0
Leather 3,000 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:

Good Chain Greaves

180 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
Adamantium Boots Flawless Quality 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 7,350Coin 9,800Coin 12,250Coin 9,188Coin 12,250Coin 15,313Coin
Good Quality 9,188Coin 12,250Coin 15,313Coin 11,484Coin 15,313Coin 19,141Coin
Coin 14,700Coin 19,600Coin 24,500Coin 18,375Coin 24,500Coin 30,625Coin
Flawless Quality 22,050Coin 29,400Coin 36,750Coin 27,563Coin 36,750Coin 45,938Coin
Epic Quality 36,750Coin 49,000Coin 61,250Coin 45,938Coin 61,250Coin 76,563Coin
Legendary Quality 73,500Coin 98,000Coin 122,500Coin 91,875Coin 122,500Coin 153,125Coin
Mythical Quality 183,750Coin 245,000Coin 306,250Coin 229,688Coin 306,250Coin 382,813Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
2,215 Xp Rating 2,769 Xp Rating 4,430 Xp Rating 6,645 Xp Rating 11,075 Xp Rating 22,150 Xp Rating 55,375 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+330 Power Rating +363 Power Rating +396 Power Rating +429 Power Rating +495 Power Rating +660 Power Rating +1,650 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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