All blueprints have 5 Stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
70
28
0
0
4
0
1
3
6
0
0
0
0
420
168
0
0
24
0
6
18
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
70
28
0
0
4
0
1
3
12
0
0
0
0
420
168
0
0
24
0
6
18
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
70
28
0
0
4
0
1
3
22
0
0
0
0
700
280
0
0
40
0
10
30
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
70
28
0
0
4
0
1
3
38
0
0
0
0
1,120
448
0
0
64
0
16
48
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
0
0
0
0
70
28
0
0
4
0
1
3
60
0
0
0
0
1,540
616
0
0
88
0
22
66
Item Mastery Cost[]
Total resources needed to fully master the item:
0
0
0
0
2,310
1,680
0
0
240
0
Total components needed to fully master the item:
60
158
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
270
27m
5m24s
2m42s
1m21s
32s
16s
0
1s
1s
1s
1s
1s
1s
110
11m
2m12s
1m6s
33s
13s
7s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
270
27m
5m24s
2m42s
1m21s
32s
16s
0
1s
1s
1s
1s
1s
1s
110
11m
2m12s
1m6s
33s
13s
7s
0
1s
1s
1s
1s
1s
1s
Time:
1h16m
15m12s
7m36s
3m48s
1m31s
46s
Time:
57m
11m24s
5m42s
2m51s
1m8s
34s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
24,750
33,000
41,250
37,125
49,500
61,875
30,938
41,250
51,563
46,406
61,875
77,344
49,500
66,000
82,500
74,250
99,000
123,750
74,250
99,000
123,750
111,375
148,500
185,625
123,750
165,000
206,250
185,625
247,500
309,375
247,500
330,000
412,500
371,250
495,000
618,750
618,750
825,000
1,031,250
928,125
1,237,500
1,546,875
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
11,185
13,981
22,370
33,555
55,925
111,850
279,625
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+625
+688
+750
+813
+938
+1,250
+3,125
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
-->
-->
-->
-->
22
35
53
89
Level 18 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.