All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Phase 1
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
55
30
110
60
0
0
0
0
0
0
2
2
8
440
240
880
480
0
0
0
0
0
0
16
16
Phase 2
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
55
30
110
60
0
0
0
0
0
0
2
2
16
440
240
880
480
0
0
0
0
0
0
16
16
Phase 3
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
27
30
110
60
0
0
0
0
0
0
2
2
28
324
360
1,320
720
0
0
0
0
0
0
24
24
Phase 4
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
27
30
110
60
0
0
0
0
0
0
1
2
48
540
600
2,200
1,200
0
0
0
0
0
0
20
40
Phase 5
Resources per Craft
Components per Craft
# Crafts to next phase
Perk Unlocked
Total Resources needed for this Phase
Total Components needed for this Phase
27
30
110
60
0
0
0
0
0
0
1
2
80
864
960
3,520
1,920
0
0
0
0
0
0
32
64
Item Mastery Cost[]
Total resources needed to fully master the item:
2,608
2,400
8,800
4,800
0
0
0
0
0
0
Total components needed to fully master the item:
108
160
Used In[]
Pre-Craft For:
Recipe
Quality
Amount
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Item Crafting Times[]
Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type
Skill Value
10
50
100
200
500
1000
1000
1h40m
20m
10m
5m
2m
1m
1300
2h10m
26m
13m
6m30s
2m36s
1m18s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
1300
2h10m
26m
13m
6m30s
2m36s
1m18s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
0
1s
1s
1s
1s
1s
1s
Time:
6h
1h12m
36m
18m
7m12s
3m36s
Time:
4h30m
54m
27m
13m30s
5m24s
2m42s
Item Prices[]
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
52,875
70,500
88,125
79,313
105,750
132,188
66,094
88,125
110,156
99,141
132,188
165,234
105,750
141,000
176,250
158,625
211,500
264,375
158,625
211,500
264,375
237,938
317,250
396,563
264,375
352,500
440,625
396,563
528,750
660,938
528,750
705,000
881,250
793,125
1,057,500
1,321,875
1,321,875
1,762,500
2,203,125
1,982,813
2,643,750
3,304,688
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
23,528
29,410
47,056
70,584
117,640
235,280
588,200
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+1,050
+1,155
+1,260
+1,365
+1,575
+2,100
+5,250
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
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30
48
72
120
Level 26 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.