All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
49,125
65,500
81,875
61,406
81,875
102,344
61,406
81,875
102,344
76,758
102,344
127,930
98,250
131,000
163,750
122,813
163,750
204,688
147,375
196,500
245,625
184,219
245,625
307,031
245,625
327,500
409,375
307,031
409,375
511,719
491,250
655,000
818,750
614,063
818,750
1,023,438
1,228,125
1,637,500
2,046,875
1,535,156
2,046,875
2,558,594
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
13,451
16,814
26,902
40,353
67,255
134,510
336,275
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+650
+715
+780
+845
+975
+1,300
+3,250
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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0
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Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.