All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
69,750
93,000
116,250
87,188
116,250
145,313
87,188
116,250
145,313
108,984
145,313
181,641
139,500
186,000
232,500
174,375
232,500
290,625
209,250
279,000
348,750
261,563
348,750
435,938
348,750
465,000
581,250
435,938
581,250
726,563
697,500
930,000
1,162,500
871,875
1,162,500
1,453,125
1,743,750
2,325,000
2,906,250
2,179,688
2,906,250
3,632,813
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
24,827
31,034
49,654
74,481
124,135
248,270
620,675
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+775
+853
+930
+1,008
+1,163
+1,550
+3,875
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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0
0
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Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.