All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
2,625
3,500
4,375
3,281
4,375
5,469
3,281
4,375
5,469
4,102
5,469
6,836
5,250
7,000
8,750
6,563
8,750
10,938
7,875
10,500
13,125
9,844
13,125
16,406
13,125
17,500
21,875
16,406
21,875
27,344
26,250
35,000
43,750
32,813
43,750
54,688
65,625
87,500
109,375
82,031
109,375
136,719
Shopkeeper Experience Gains[]
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
792
990
1,584
2,376
3,960
7,920
19,800
Power Ratings[]
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+360
+396
+432
+468
+540
+720
+1,800
Upgrade Costs[]
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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10
16
25
41
Level 22 Fusion Times[]
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.