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Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Maces Steeled Club

Steeled Club[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
46 120 0 0 0 95 0 0 0 0 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 3
Wood 45 Hardwood 11
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Iron Carapace 1
N/A 0
N/A 0
N/A 0
5 Efficiency Increased: -9 Wood
Iron 0 Steel 15
Wood 225 Hardwood 55
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Iron Carapace 5
N/A 0
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 3
Wood 36 Hardwood 11
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Iron Carapace 1
N/A 0
N/A 0
N/A 0
5 Price Increase +25%
Iron 0 Steel 15
Wood 180 Hardwood 55
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Iron Carapace 5
N/A 0
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 3
Wood 36 Hardwood 11
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Iron Carapace 1
N/A 0
N/A 0
N/A 0
8 Blueprint Unlocked: War Gavel
Iron 0 Steel 24
Wood 288 Hardwood 88
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Iron Carapace 8
N/A 0
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 3
Wood 36 Hardwood 11
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Iron Carapace 1
N/A 0
N/A 0
N/A 0
12 Time Decreased -25%
Iron 0 Steel 36
Wood 432 Hardwood 132
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Iron Carapace 12
N/A 0
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 3
Wood 36 Hardwood 11
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Iron Carapace 1
N/A 0
N/A 0
N/A 0
20 Quality Increased: Good Quality
Iron 0 Steel 60
Wood 720 Hardwood 220
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Iron Carapace 20
N/A 0
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 150
Wood 1,845 Hardwood 550
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Iron Carapace 50 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
Hammer Fist Coin 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 1,566s / 26m Time Rating 1,175s / 20m Time Rating
50 313s / 5m Time Rating 235s / 4m Time Rating
100 157s / 3m Time Rating 117s / 2m Time Rating
500 31s / 1m Time Rating 23s / 0m Time Rating
1,000 16s / 0m Time Rating 12s / 0m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 2,625Coin 3,500Coin 4,375Coin 3,281Coin 4,375Coin 5,469Coin
Good Quality 3,281Coin 4,375Coin 5,469Coin 4,102Coin 5,469Coin 6,836Coin
Coin 5,250Coin 7,000Coin 8,750Coin 6,563Coin 8,750Coin 10,938Coin
Flawless Quality 7,875Coin 10,500Coin 13,125Coin 9,844Coin 13,125Coin 16,406Coin
Epic Quality 13,125Coin 17,500Coin 21,875Coin 16,406Coin 21,875Coin 27,344Coin
Legendary Quality 26,250Coin 35,000Coin 43,750Coin 32,813Coin 43,750Coin 54,688Coin
Mythical Quality 65,625Coin 87,500Coin 109,375Coin 82,031Coin 109,375Coin 136,719Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
792 Xp Rating 990 Xp Rating 1,584 Xp Rating 2,376 Xp Rating 3,960 Xp Rating 7,920 Xp Rating 19,800 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+360 Power Rating +396 Power Rating +432 Power Rating +468 Power Rating +540 Power Rating +720 Power Rating +1,800 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
10 Gems 16 Gems 25 Gems 41 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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