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Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Clothes Twilight Robe

Twilight Robe[]



Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 0 7,000 0 3,000 0 0 7,000 3,000 3,000 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 250 Fabric 130
Herbs 0 Oil 0
Mana 40 Jewel 34
Adamantium 1
Dark Energy 4
N/A 0
N/A 0
5 Time Decreased -25%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 1,250 Fabric 650
Herbs 0 Oil 0
Mana 200 Jewel 170
Adamantium 5
Dark Energy 20
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 250 Fabric 130
Herbs 0 Oil 0
Mana 40 Jewel 34
Adamantium 1
Dark Energy 4
N/A 0
N/A 0
5 Efficiency Increased: -50 Leather
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 1,250 Fabric 650
Herbs 0 Oil 0
Mana 200 Jewel 170
Adamantium 5
Dark Energy 20
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 200 Fabric 130
Herbs 0 Oil 0
Mana 40 Jewel 34
Adamantium 1
Dark Energy 4
N/A 0
N/A 0
8 Efficiency Increased: -2 Dark Energy
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 1,600 Fabric 1,040
Herbs 0 Oil 0
Mana 320 Jewel 272
Adamantium 8
Dark Energy 32
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 200 Fabric 130
Herbs 0 Oil 0
Mana 40 Jewel 34
Adamantium 1
Dark Energy 2
N/A 0
N/A 0
12 Blueprint Unlocked: King's Mantle
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 2,400 Fabric 1,560
Herbs 0 Oil 0
Mana 480 Jewel 408
Adamantium 12
Dark Energy 24
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 200 Fabric 130
Herbs 0 Oil 0
Mana 40 Jewel 34
Adamantium 1
Dark Energy 2
N/A 0
N/A 0
20 Price Increase +25%
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 4,000 Fabric 2,600
Herbs 0 Oil 0
Mana 800 Jewel 680
Adamantium 20
Dark Energy 40
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 0 Hardwood 0
Leather 10,500 Fabric 6,500
Herbs 0 Oil 0
Mana 2,000 Jewel 1,700


Total components needed to fully master the item:
Adamantium 50 Dark Energy 136


Used In[]

Pre-Craft For:
Recipe Quality Amount
- - - - - -
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 138,000s / 2,300m Time Rating 103,500s / 1,725m Time Rating
50 27,600s / 460m Time Rating 20,700s / 345m Time Rating
100 13,800s / 230m Time Rating 10,350s / 173m Time Rating
500 2,760s / 46m Time Rating 2,070s / 35m Time Rating
1,000 1,380s / 23m Time Rating 1,035s / 17m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 742,500Coin 990,000Coin 1,237,500Coin 928,125Coin 1,237,500Coin 1,546,875Coin
Good Quality 928,125Coin 1,237,500Coin 1,546,875Coin 1,160,156Coin 1,546,875Coin 1,933,594Coin
Coin 1,485,000Coin 1,980,000Coin 2,475,000Coin 1,856,250Coin 2,475,000Coin 3,093,750Coin
Flawless Quality 2,227,500Coin 2,970,000Coin 3,712,500Coin 2,784,375Coin 3,712,500Coin 4,640,625Coin
Epic Quality 3,712,500Coin 4,950,000Coin 6,187,500Coin 4,640,625Coin 6,187,500Coin 7,734,375Coin
Legendary Quality 7,425,000Coin 9,900,000Coin 12,375,000Coin 9,281,250Coin 12,375,000Coin 15,468,750Coin
Mythical Quality 18,562,500Coin 24,750,000Coin 30,937,500Coin 23,203,125Coin 30,937,500Coin 38,671,875Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
0 Xp Rating 0 Xp Rating 0 Xp Rating 0 Xp Rating 0 Xp Rating 0 Xp Rating 0 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+1,250 Power Rating +1,375 Power Rating +1,500 Power Rating +1,625 Power Rating +1,875 Power Rating +2,500 Power Rating +6,250 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Level 40 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

2h Time Rating 4h45m25s Time Rating 7h53m47s Time Rating 11h18m49s Time Rating 14h57m13s Time Rating 18h46m52s Time Rating

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