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Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Staves Whispering Wand

Whispering Wand[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 360 0 0 290 0 0 290 0 360 0


Stages of Construction[]

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 75 Hardwood 32
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Frozen Core 1

Muted Caster

3
N/A 0
N/A 0
6 Efficiency Increased: -15 Wood
Iron 0 Steel 0
Wood 450 Hardwood 192
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Frozen Core 6

Muted Caster

18
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 60 Hardwood 32
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Frozen Core 1

Muted Caster

3
N/A 0
N/A 0
6 Price Increase +25%
Iron 0 Steel 0
Wood 360 Hardwood 192
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Frozen Core 6

Muted Caster

18
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 60 Hardwood 32
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Frozen Core 1

Muted Caster

3
N/A 0
N/A 0
10 Blueprint Unlocked: Rebirth Rod
Iron 0 Steel 0
Wood 600 Hardwood 320
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Frozen Core 10

Muted Caster

30
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 60 Hardwood 32
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Frozen Core 1

Muted Caster

3
N/A 0
N/A 0
16 Time Decreased -25%
Iron 0 Steel 0
Wood 960 Hardwood 512
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Frozen Core 16

Muted Caster

48
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 60 Hardwood 32
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Frozen Core 1

Muted Caster

3
N/A 0
N/A 0
22 Efficiency Increased: -1 Muted Caster
Iron 0 Steel 0
Wood 1,320 Hardwood 704
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Frozen Core 22

Muted Caster

66
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 3,690 Hardwood 1,920
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Frozen Core 60

Muted Caster

180


Used In[]

Pre-Craft For:
Recipe Quality Amount
Staff Of Ages Good Quality 2
Archwizard's Hat Coin 2
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 7,800s / 130m Time Rating 5,850s / 98m Time Rating
50 1,560s / 26m Time Rating 1,170s / 20m Time Rating
100 780s / 13m Time Rating 585s / 10m Time Rating
500 156s / 3m Time Rating 117s / 2m Time Rating
1,000 78s / 1m Time Rating 59s / 1m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 20,250Coin 27,000Coin 33,750Coin 25,313Coin 33,750Coin 42,188Coin
Good Quality 25,313Coin 33,750Coin 42,188Coin 31,641Coin 42,188Coin 52,734Coin
Coin 40,500Coin 54,000Coin 67,500Coin 50,625Coin 67,500Coin 84,375Coin
Flawless Quality 60,750Coin 81,000Coin 101,250Coin 75,938Coin 101,250Coin 126,563Coin
Epic Quality 101,250Coin 135,000Coin 168,750Coin 126,563Coin 168,750Coin 210,938Coin
Legendary Quality 202,500Coin 270,000Coin 337,500Coin 253,125Coin 337,500Coin 421,875Coin
Mythical Quality 506,250Coin 675,000Coin 843,750Coin 632,813Coin 843,750Coin 1,054,688Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
6,100 Xp Rating 7,625 Xp Rating 12,200 Xp Rating 18,300 Xp Rating 30,500 Xp Rating 61,000 Xp Rating 152,500 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+550 Power Rating +605 Power Rating +660 Power Rating +715 Power Rating +825 Power Rating +1,100 Power Rating +2,750 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
21 Gems 34 Gems 51 Gems 86 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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