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Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Bows Wind Striker

Wind Striker[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
0 1,500 0 0 0 1,500 0 1,300 0 0 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.


Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 120 Hardwood 65
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Phoenix Feather 2

Good Composite Bow

3
N/A 0
N/A 0
8 Time Decreased -25%
Iron 0 Steel 0
Wood 960 Hardwood 520
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Phoenix Feather 16

Good Composite Bow

24
N/A 0
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 120 Hardwood 65
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Phoenix Feather 2

Good Composite Bow

3
N/A 0
N/A 0
8 Efficiency Increased: -24 Wood
Iron 0 Steel 0
Wood 960 Hardwood 520
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Phoenix Feather 16

Good Composite Bow

24
N/A 0
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 96 Hardwood 65
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Phoenix Feather 2

Good Composite Bow

3
N/A 0
N/A 0
12 Efficiency Increased: -1 Composite Bow
Iron 0 Steel 0
Wood 1,152 Hardwood 780
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Phoenix Feather 24

Good Composite Bow

36
N/A 0
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 96 Hardwood 65
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Phoenix Feather 2

Good Composite Bow

2
N/A 0
N/A 0
20 Blueprint Unlocked: Bow Of Light
Iron 0 Steel 0
Wood 1,920 Hardwood 1,300
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Phoenix Feather 40

Good Composite Bow

40
N/A 0
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed Total Components needed
Iron 0 Steel 0
Wood 96 Hardwood 65
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Phoenix Feather 2

Good Composite Bow

2
N/A 0
N/A 0
32 Price Increase +25%
Iron 0 Steel 0
Wood 3,072 Hardwood 2,080
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Phoenix Feather 64

Good Composite Bow

64
N/A 0
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 0 Steel 0
Wood 8,064 Hardwood 5,200
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Phoenix Feather 160

Good Composite Bow

188


Used In[]

Pre-Craft For:
Recipe Quality Amount
Twilight Shot Flawless Quality 1
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
  • Note: This template uses seconds! Do not put in minutes (it auto converts)!
This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert_craft_skill_values_here}}

Example:{{ItemCraftTimeV2|Wood=19000|Alchemy=8000|Magic=8000|Weapon=15000|Arts=8000|Jewelry=8000|Rune=8000}}


Base Craft Time / -25% Craft Time
Worker Skills Before Time Decrease After Time Decrease
10 0s / 0m Time Rating 0s / 0m Time Rating
50 0s / 0m Time Rating 0s / 0m Time Rating
100 0s / 0m Time Rating 0s / 0m Time Rating
500 0s / 0m Time Rating 0s / 0m Time Rating
1,000 0s / 0m Time Rating 0s / 0m Time Rating


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 86,250Coin 115,000Coin 143,750Coin 107,813Coin 143,750Coin 179,688Coin
Good Quality 107,813Coin 143,750Coin 179,688Coin 134,766Coin 179,688Coin 224,609Coin
Coin 172,500Coin 230,000Coin 287,500Coin 215,625Coin 287,500Coin 359,375Coin
Flawless Quality 258,750Coin 345,000Coin 431,250Coin 323,438Coin 431,250Coin 539,063Coin
Epic Quality 431,250Coin 575,000Coin 718,750Coin 539,063Coin 718,750Coin 898,438Coin
Legendary Quality 862,500Coin 1,150,000Coin 1,437,500Coin 1,078,125Coin 1,437,500Coin 1,796,875Coin
Mythical Quality 2,156,250Coin 2,875,000Coin 3,593,750Coin 2,695,313Coin 3,593,750Coin 4,492,188Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
23,617 Xp Rating 29,521 Xp Rating 47,234 Xp Rating 70,851 Xp Rating 118,085 Xp Rating 236,170 Xp Rating 590,425 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+875 Power Rating +963 Power Rating +1,050 Power Rating +1,138 Power Rating +1,313 Power Rating +1,750 Power Rating +4,375 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
  • Note: This template's algorithms are not perfect, so costs may be off by 1 or 2 Gems
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
0 Gems 0 Gems 0 Gems 0 Gems


Level 22 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

15m Time Rating 35m41s Time Rating 59m13s Time Rating 1h24m51s Time Rating 1h52m9s Time Rating 2h20m51s Time Rating



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