All blueprints have 5 phases of construction on the way to mastering an item. Each phase can unlock additional perks for that particular item or can open up a new blueprint for you to make.
Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +50% Table
Before Price Increase
After Price Increase
Item Quality
Discount
Price
Surcharge
Discount
Price
Surcharge
49,125
65,500
81,875
73,688
98,250
122,813
61,406
81,875
102,344
92,109
122,813
153,516
98,250
131,000
163,750
147,375
196,500
245,625
147,375
196,500
245,625
221,063
294,750
368,438
245,625
327,500
409,375
368,438
491,250
614,063
491,250
655,000
818,750
736,875
982,500
1,228,125
1,228,125
1,637,500
2,046,875
1,842,188
2,456,250
3,070,313
Shopkeeper Experience Gains
Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
21,856
27,320
43,712
65,568
109,280
218,560
546,400
Power Ratings
The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
+700
+770
+840
+910
+1,050
+1,400
+3,500
Upgrade Costs
When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Note: This template's algorithms are not perfect, so costs may be off by 1 or 2
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28
46
69
114
Level 22 Fusion Times
The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.