Shop Heroes Wikia
Advertisement
Equipment Navigation:
Weapons Garments Accessories
C-sword C-dagger C-axe C-spear C-armor C-leather C-helm C-gauntlet C-boot C-remedy C-potion C-ring C-amulet
C-mace C-rod C-bow C-gun C-robe C-shield C-hat C-bracer C-shoe C-scroll C-shuriken C-music C-sresource
Swords Zweihander

Zweihander[]


Worker Skill Requirements[]

Metal Working Skill Wood Working Skill Textile Working Skill Alchemy Skill Magic Skill Weapon Crafting Skill Armor Crafting Skill Arts & Crafts Skill Jewelry Skill Rune Writing Skill Tinkering Skill
100 0 0 0 0 100 0 0 0 0 0


Phases of Construction[]

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

Phase 1
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 40 Steel 8
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Iron Wood 1
N/A 0
5 Efficiency Increased: -8 Iron
Iron 200 Steel 40
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Iron Wood 5
N/A 0


Phase 2
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 32 Steel 8
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Iron Wood 1
N/A 0
10 Price Increase +25%
Iron 160 Steel 40
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Iron Wood 5
N/A 0


Phase 3
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 32 Steel 8
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Iron Wood 1
N/A 0
18 Blueprint Unlocked: Bastard Sword
Iron 256 Steel 64
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Iron Wood 8
N/A 0


Phase 4
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 32 Steel 8
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Iron Wood 1
N/A 0
30 Time Decreased -25%
Iron 384 Steel 96
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Iron Wood 12
N/A 0


Phase 5
Resources per Craft Components per Craft # Crafts to next phase Perk Unlocked Total Resources needed for this Phase Total Components needed for this Phase
Iron 32 Steel 8
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Iron Wood 1
N/A 0
50 Quality Increased: Good Quality
Iron 640 Steel 160
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0
Iron Wood 20
N/A 0


Item Mastery Cost[]

Total resources needed to fully master the item:
Iron 1,640 Steel 400
Wood 0 Hardwood 0
Leather 0 Fabric 0
Herbs 0 Oil 0
Mana 0 Jewel 0


Total components needed to fully master the item:
Iron Wood 50 N/A 0


Used In[]

Pre-Craft For:
Recipe Quality Amount
Masamune Good Quality 3
- - - - - -
- - - - - -
- - - - - -


Item Crafting Times[]

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.
Estimated Craft Times
Worker Skill and Craft Times
Skill Type Skill Value 10 50 100 200 500 1000
Metalworking 100 10m 2m 1m 30s 12s 6s
Woodworking 0 1s 1s 1s 1s 1s 1s
Textile Working 0 1s 1s 1s 1s 1s 1s
Alchemy 0 1s 1s 1s 1s 1s 1s
Magic 0 1s 1s 1s 1s 1s 1s
Weaponcrafting 100 10m 2m 1m 30s 12s 6s
Armorcrafting 0 1s 1s 1s 1s 1s 1s
Arts and Crafts 0 1s 1s 1s 1s 1s 1s
Jewelry 0 1s 1s 1s 1s 1s 1s
Rune Writing 0 1s 1s 1s 1s 1s 1s
Tinkering 0 1s 1s 1s 1s 1s 1s
TimePieceTime: 20m 4m 2m 1m 24s 12s
TimePiece-25PercentTime: 15m 3m 1m30s 45s 18s 9s


Item Prices[]

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.
Base Price / Price +25% Table
Before Price Increase After Price Increase
Item Quality Discount Price Surcharge Discount Price Surcharge
Normal Quality 1,688Coin 2,250Coin 2,813Coin 2,109Coin 2,813Coin 3,516Coin
Good Quality 2,109Coin 2,813Coin 3,516Coin 2,637Coin 3,516Coin 4,395Coin
Coin 3,375Coin 4,500Coin 5,625Coin 4,219Coin 5,625Coin 7,031Coin
Flawless Quality 5,063Coin 6,750Coin 8,438Coin 6,328Coin 8,438Coin 10,547Coin
Epic Quality 8,438Coin 11,250Coin 14,063Coin 10,547Coin 14,063Coin 17,578Coin
Legendary Quality 16,875Coin 22,500Coin 28,125Coin 21,094Coin 28,125Coin 35,156Coin
Mythical Quality 42,188Coin 56,250Coin 70,313Coin 52,734Coin 70,313Coin 87,891Coin


Shopkeeper Experience Gains[]

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
509 Xp Rating 636 Xp Rating 1,018 Xp Rating 1,527 Xp Rating 2,545 Xp Rating 5,090 Xp Rating 12,725 Xp Rating


Power Ratings[]

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.
Normal Quality Good Quality Coin Flawless Quality Epic Quality Legendary Quality Mythical Quality
+300 Power Rating +330 Power Rating +360 Power Rating +390 Power Rating +450 Power Rating +600 Power Rating +1,500 Power Rating


Upgrade Costs[]

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
Good Quality --> Coin Coin --> Flawless Quality Flawless Quality --> Epic Quality Epic Quality --> Legendary Quality
9 Gems 14 Gems 21 Gems 36 Gems


Level 12 Fusion Times[]

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.
Normal Quality-->

Good Quality

Good Quality-->

Coin

Coin-->

Flawless Quality

Flawless Quality-->

Epic Quality

Epic Quality-->

Legendary Quality

Legendary Quality-->

Mythical Quality

4m Time Rating 9m31s Time Rating 15m48s Time Rating 22m38s Time Rating 29m54s Time Rating 37m34s Time Rating



Advertisement